![]() ![]() (To clarify, not computer processes, but more of two separate functions). Most of the scripts work without it anyway though so it isn't strictly necessary. I suspect that one possible fix would be to alter both, but I haven't tested that. This isn't really so much something that can be easily fixed as what is happening is that you have two processes that are working at about the same time and something there is causing a problem. ![]() Could change it so that the script doesn't need to be activated before activating other codes. To be more exact, it is assigning the value to the pointer that is causing the crash on power attack. It is the "Enable for scripts and pointers" that is causing the issue. I tried melee and did not have any issues myself, but I rarely power attack so I'll test that. Probably better wording would be Unlimited Companion Specials or "No Companion Special Cooldown". What's the unlimited special companions supposed to do? Indiana-Win64-Shipping-SCE-v4.5.CT (252.22 KiB) Downloaded 2094 times Indiana-Win64-Shipping-SCE-v4.CT (252.22 KiB) Downloaded 138 times Indiana-Win64-Shipping-SCE-v3.CT (249.58 KiB) Downloaded 2138 times Indiana-Win64-Shipping-SCE-v2.CT (200.56 KiB) Downloaded 576 times Indiana-Win64-Shipping-SCE.CT (196.31 KiB) Downloaded 385 times
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